This campaign plays the 2024 Player’s Handbook with the changes below. They are not about power: each puts the journey back, with its road, its supplies and the risk of resting.
Spell Points
Every spellcaster uses spell points instead of spell slots. To cast a spell of 1st level or higher, spend its cost in points. To cast it at a higher level, pay that level’s cost; the spell’s “using a higher-level spell slot” text applies. Cantrips cost nothing.
| Spell Level | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|
| Spell Point Cost | 2 | 3 | 5 | 6 | 7 | 9 | 10 | 11 | 13 |
Your pool. Your spell points equal the total cost of the slots your class table would give you (slots × cost, added together). The highest level you can cast is the highest slot level your class table shows.
- Full casters (Bard, Cleric, Druid, Sorcerer, Wizard) read the table below at their class level.
- Half casters (Paladin, Ranger) read it at half their class level, rounded up.
- Warlocks multiply their Pact Magic slots by the cost of the slot level. A 5th-level Warlock’s two 3rd-level slots become 10 points.
6th level and higher. You can cast each spell level of 6th or higher with spell points only once per Long Rest. Mystic Arcanum is unchanged: once per Long Rest each, costing no spell points.
Recovery. Full and half casters regain all spell points on a Long Rest. A pool made from Pact Magic slots refills on a Short or Long Rest.
Features that use slots. A feature that expends a slot of a given level spends that level’s cost instead; Divine Smite spends the cost of the level it’s cast at. A feature that restores or creates a slot restores that level’s cost in points, never above your maximum; Arcane Recovery restores the total cost of the slots it would have recovered. Font of Magic‘s costs already match this table: sorcery points convert to spell points one for one, and spending a spell level’s cost gives sorcery points equal to that spell level. A feature that casts a spell “without expending a spell slot” casts it without spending spell points.
Separate pools. Spell points pay for nothing but spells (except as Font of Magic says), and no other resource pays for spells.
Multiclass Pools
Pools that refill on a Long Rest combine. Find your spellcaster level with the 2024 multiclass rules, then read your pool and highest spell level here. A single-class full caster reads it at class level.
| Spellcaster Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Spell Points | 4 | 6 | 14 | 17 | 27 | 32 | 38 | 44 | 57 | 64 |
| Max Spell Level | 1st | 1st | 2nd | 2nd | 3rd | 3rd | 4th | 4th | 5th | 5th |
| Spellcaster Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
|---|---|---|---|---|---|---|---|---|---|---|
| Spell Points | 73 | 73 | 83 | 83 | 94 | 94 | 107 | 114 | 123 | 133 |
| Max Spell Level | 6th | 6th | 7th | 7th | 8th | 8th | 9th | 9th | 9th | 9th |
A pool made from Pact Magic slots never combines with any other pool. Mystic Arcanum stays separate from both.
One Levelled Spell per Turn
On a turn, a character can cast only one spell of 1st level or higher. A cantrip and a levelled spell on the same turn is allowed.
- Any creature’s turn counts as a turn. A levelled spell on your turn and a Reaction spell on someone else’s turn are both allowed. On your own turn, you can’t answer a Counterspell aimed at your spell with one of your own.
- It counts spells, not payment. A spell paid for with points, a Mystic Arcanum, a feature’s free casting and a spell cast from a magic item each use the turn’s one levelled spell.
- A spell that takes effect later counts when it is cast. Contingency and its stored spell are one casting.
Banned Spells
These thirteen spells don’t exist in this campaign. They can’t be prepared, cast, learned, granted by a feature, chosen as a Mystic Arcanum or delivered by a magic item.
| Spell | Level | What It Dissolves |
|---|---|---|
| Goodberry | 1st | Food supply |
| Create or Destroy Water | 1st | Water supply |
| Leomund’s Tiny Hut | 3rd | The risk of resting |
| Create Food and Water | 3rd | Food and water supply |
| Teleportation Circle | 5th | Distance |
| Transport via Plants | 6th | Distance |
| Find the Path | 6th | Navigation and the unknown route |
| Wind Walk | 6th | Overland travel |
| Heroes’ Feast | 6th | Supply, and the cost of attrition |
| Word of Recall | 6th | The journey home |
| Teleport | 7th | Distance, at continental scale |
| Plane Shift | 7th | Distance, and the idea that a plane is far away |
| Mordenkainen’s Magnificent Mansion | 7th | The risk of resting, food supply and attrition, all at once |
Rope Trick and Forbiddance stay legal.
Arcane Eye
Arcane Eye is not banned. The new classes written for this campaign don’t have it on their lists, because it dissolves the risk of scouting. The Player’s Handbook classes keep it, and an NPC, scroll or magic item can still deliver it.
Modified Spells
Both spells stay legal; the text below replaces the printed effect.
Zone of Truth. The spell no longer compels anything. For the duration, you and creatures you designate have Advantage on Wisdom (Insight) checks made against creatures inside the area. A creature is free to lie. The area, duration and Charisma save are unchanged: a creature that succeeds on the save is unaffected, and you know it succeeded.
Legend Lore. The spell no longer delivers knowledge directly. It reveals where the knowledge physically resides: the location and rough nature of a text, a sage, an inscription, a witness or another concrete source that holds what you asked about, and the most direct route to it that you could plausibly learn. Getting there and reading it are the adventure. If no such source exists within reach, the spell tells you so.
One Concentration at a Time
A character can concentrate on only one thing at a time, across every source. One Concentration spell or one Concentration power, never both. Starting a second ends the first at once. A feature that calls Concentration by another name is still Concentration and shares the same single slot.
Without These Rules
Without these rules, a table playing the 2024 Player’s Handbook as printed can run this book anyway. The scenes that change are journeys, supply and foraging, and wilderness rests, which a banned travel, food or shelter spell can skip; scenes where a route must be found or a place reached on foot; scouting, where Arcane Eye lets a party look before it enters; and interrogations and research, where the printed Zone of Truth and Legend Lore hand over answers the scene expects the party to dig for.
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